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[其他] 对GSC开发人员Renato Simioni最近的采访,以图片为段分隔,有意翻译请回帖认领一段

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发表于 2015-1-23 22:40:19 | 显示全部楼层
Alitlle idea of your roadmap for the coming weeks?

Formula Truck 2013is coming 1st on Steam within the next week, it will feature some graphicsupdates plus the adittion of two new tracks from GSC (Spielberg and BuenosAires). In subsequent weeks Formula Truck will receive more updates, portingsome new developments over from GSC, plus some specific features of its own.

GSCExtreme iscoming next on Steam as v1.25, hopefully also before the end of the month. Thisversion however will not include some of the planned features just yet (liketyre damage, bodywork flex, drivetrain & turbo modelling), as work is stillongoing on those fronts. It will include Johannesburg Historic, Ortona (4layouts), plus two new specs of karts - 4-stroke rental karts plus a raceprepped version. Metalmoro MR18 is possible but not certain yet. The nextversion (v1.30) will include all the planned features, plus Bologna Historic,Londrina Kart track and the MR18 (if not already included in v1.25), possibly the250cc Superkart. Beyond that we still have at least 2 more cars and tracks sopeople should expect continuous development well into april.

These developmentsshould flow at a much quicker rate than the previous two - I know some peoplemight suggest we′ve said that before, which incidentally is why we shy awayfrom responding to all the "WHEN??" bombarding we get on the forums,it′s never so easy to predict and you don′t want to be pressured to deliversomething half-baked. Having said that, save for any force majeure it should besmoother sailing for the next couple of months. Most of the planned featuresand content are already far into development as you′ll be able to see from someof the supplied screenshots, and unlike the last semester we don′t expect tohave our focus taken away by other tasks.
问:说说在接下来几个星期的打算?
答:在下周卡车方程式2013将首先在Steam平台发布,其中包括一些图像方面的升级,加入两条GSC中的
赛道(Spielberg and BuenosAires).然后在接下来的几个星期,卡车方程式将会有更多的更新,会将一些
GSC中的新特性移植过来,同样也加入一些其独有的更新。
GSC 1.25版本即将在Steam平台发布,很希望其能在月底之前发布。但是这个版本并不会包含一些原先计
划中的的一些更新,包括轮胎破坏,车体变形,驾驶训练,以及涡轮模型。主要是因为这些新内容还在
开发完善中。更新内容还将包括Johannesburg Historic, Ortona(包括四个不同的布局)两条赛道,新
增两种规格的卡丁车,4冲程卡丁车增加一个赛道预备版本。Metalmore MR18也是极有可能的,但是现在还
不能确定。下一个版本1.30,将会包含所有计划中的更新,增加Bologna Historic和Londrina Kart
track赛道,以及the MR18 (如果没有在1.25版本中发布),也许还会有250CC的超级卡丁车。除了上述的
内容,我们还会发布至少2种新车型以及新赛道,所以请继续期待四月份。
相对以往,这些更新将会以更快的速度发布,我知道有人会提醒我们,以前也说过同样的话,而且我们也恰巧
没有回应论坛上关于时间的连珠炮似的问题。给出一个准确的时间是很困难的,我们也不想在压力
之下给大家不成熟的东西。话虽如此,除了一些不可抗拒力之外,我们应该会以更加平稳的方式在以后的几
个月里陆续发布新更新。大家可以从一些截图上面看到,大部分计划中的更新,已经完成了主要的开发工
作。不像于前一个周期,我们不想被其它的东西过多的分散精力。
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发表于 2015-1-26 21:54:11 | 显示全部楼层
You have worked hard to bring GSC on Steam platform. What are you expectations about this new step for GSC and what about the process for poeple who already own GSC?

We had some complications recently which made the move a bit harder than we hoped and delayed things for a bit but we have it sorted out now, and both titles should be up there very soon. I believe it will be very good. Steam has become such a monolith for PC gaming that you can′t really go very far if your titles are not in it. Beyond the exposure, it also has some great features and it will make using our games a lot easier for users, so all in all I have high hopes it will be a good boost for our sims.

Concerning the keys, before the release of the games, their respective websites will have a system where owners will be able to retrieve Steam keys for their games. Upon retrieving the Steam Key, their original Gameshield Serial Number will be deleted from the database, so once they make the move they can′t go back unless they purchase again. For Formula Truck owners, we recommend they do make the move as future updates will only be deployed on Steam from the next release onwards. For Game Stock Car Extreme we still plan delivering updates via GSC Sync, so it′s up to the user′s personal preference. Save for this update policy and specific Steam features we eventually add, both games will function exactly the same as they do now.
因为近来的一些麻烦事,使得实际迈出这一步比预想中要更困难一些,而且耽误了一点进度,但是我们
已经解决了所有问题。两个游戏很快都会出现在Steam平台。我也坚信一切都会很顺利。Steam平台已经
变成PC游戏平台的巨擘,如果你的游戏软件离开这个平台,不会有很好的发展。除了上面已经提到的,
还有一些非常棒的新特性,会给我们的用户带来更多的便利。总之我对Steam平台的巨大推动作用寄予厚
望。
说到密钥,在我们发布游戏之前,他们各自的网站都有着相应的系统,让我们的用户能够取回他们的游
戏密钥。一旦取回Steam密钥,他们原有Gameshield序列号将会游戏中删除,除非重新够买,不能再用原
来的序列号。对于卡车方程式的用户,我们推荐他们转到Steam平台上,因为从下一个版本后,更新都会
在Steam平台发布。对于GSCE的用户,我们还会通过GSCESync来发布更新,玩家可以通过个人喜好来选择
。除此之外Steam也最终会加入,但是两个游戏仍然会像从前一样运转。
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发表于 2015-1-29 22:14:41 | 显示全部楼层
问:GSC的第一个版本在2011年的夏天就发布了,经过三年的努力,说说您对这第一次冒险的评价?你对和你的团队来说推广GSC的过程中最大的困难是什么?以及最大的回报是什么?
答:最大困难依然是资金紧张,这个问题现在依然存在。我们团队为对自己高标准严要求,尽管我们没有大的团队,但是我们的成员都非常的能干。我们花费大量的时间去把事情做所能做到的最好,当然这提高了制作成本,这对一个来自巴西的小的制作团队来说是更加的困难。从好的一面说同,这促使我们变成少花钱多办事的专家了。同时也不会减少2015年的预算,我相信2015年将会是一个转折点,我们能够打开更加广阔的天地。
总而言之,Reiza已经如何与一只小规模但是天才的团队进行合作方面,得到了非常有益的经验。构思一些赛道,赛车,然后把他们融为一体,然后把他们变成真正的产品是一件非常酷的事情。然后我们看到社区反响非常强烈,对我们的工作也有很高的评价。我们首先是骨灰级的模拟赛车玩家,所以我们在满足其它发烧模拟玩家的同时也满足了自己。同时我也那些喜欢我们的作品的,真正的车手打交道,这真是一件很酷的事情。
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发表于 2015-1-30 09:41:21 | 显示全部楼层
真心希望GSC越来越好

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发表于 2015-2-1 15:03:58 | 显示全部楼层
Formulatrucks has also been a main part of the "Tupi project" and the lastrelease "Formula

truck 2013" has made of big graphical improvement.You will release soon a new update of the

game. Can you explain why did youwant to bring this kind of vehicles to poeple?

Being from Brazilit made sense for us to try strike a deal for the most popular series

here, andboth Stock Car V8 as well as Formula Truck are it. They obviously share manytracks

which from a production standpoint also made sense, and a good truckracing game hadnt

really been made, at least not for a while. Doing somethingdifferent from what everybody

else is doing is something we try to do as Ibelieve it makes us and our products unique,

and Formula Truck certainly isunique
问:方程式卡车已经成为Tupi工程的一个主要部分了,最新发布卡车方程式2013在图像有着显著的提升,不久新的更新也将发布,您可以说说为什么要把竞速卡车带给大家?
答:正是因为我们来自巴西,这让我们能够与巴西最具人气V8房车和方程式卡车联赛达成协议。而且这两个赛事共同使用许多赛道,从制作的角度来说也是非常有意义的。
同时 我们还在完善我们的赛道竞速游戏,至少一段时间内不会完成。我认为努力的去做一些与人不同的东西可以让我们变得的与众不同。
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发表于 2015-2-1 15:36:46 | 显示全部楼层
steam发布可以支持入个正
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发表于 2015-2-1 23:04:33 | 显示全部楼层
Inour last interview you gave us some details about your next project "Sennagame". Can you be more precise about it now? With such a title, do youhave a higher pressure on shoulders than with GSC?
The project hasevolved considerably from our initial concept. Production is ongoing, slowly butsurely. It′s a big thing and a big responsibility, but it′s a very complicatedproject from both a technical and licensing point of view, so we′re reallygoing to take our time with it until we have lined up all the required elementsand resources. It has taken a long time already but this year I believe we′llhave what we need to really focus on it and hopefully have it out by early 2016.
问:在我们上一次的采访中,你像我们透露了下一个项目“塞纳”,你现在可以给我们一些更准确的信息么?用这样一个名称,你是否觉得比开发GSC时担子更重了?
答:整个项目已与概念阶段时期相比已经有了非常大的发展,整个制作正在有序进行中。这是一个大的项目,也是巨大的责任。不论从技术以及授权这两方面来看,其都是一个非常复杂的工程。因此,我们会很有耐心,直到我们准备好所有的要素和资源。我们在这个项目上已经花费了相当长的时间,但在今年我相信我们已经找到我们工作的重心,很希望能在2016年初发布游戏。
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发表于 2015-2-2 11:37:12 | 显示全部楼层
强烈要求加入麦弗逊悬挂模拟。。。。。。。。。。。。。

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发表于 2015-2-2 20:38:41 | 显示全部楼层
I know that you have a limited time and alimited budget. But let's dream 5 secondes : unlimited time and unlimited budget.Which cars or which feature would you like to add to GSC?

I think we alreadydid that, and what we′ll have in GSC by the time we′re done with it as apackage in terms of cars, tracks and features will be very much the sim I dreamof, with very diverse content and a wide range of driving experiences. If weare talking one single series it would have to be WEC, but any single series isa bit too limited for the licensing costs involved. If we could go further inthe same path I′d probably add a couple more historical F1-type cars, a coupleof GT cars and an Australian V8 Supercar, certainly some new graphics resourcesare in order but that will probably have to wait for the next GSC.
问:我知道你的时间和预算都很有限,但是让我们想象5秒钟,如果有充足的时间和预算。那么你最想要加入的车型和特性是什么?
答:我想如果真能那样,到时我们将在GSC中加入我们已经完成的将相关的车量、赛道、更新,还有着非常丰富的内容和多样化的驾驶经验,那才将是我真正想要的模拟平台。如果我们只讨论一个系列赛事的话,那将会是世界耐力大奖赛,但是任何单一的系列赛事相对其相关的授权费用都是非常有局限性的。如果我们能这条路上走的更远,我也许加入一系列的F1历史车型,一些GT赛车,澳大利亚V8超级联赛,当然也顺理成章的加入一些新的图形资源。但这可能等待我们以后的GSC了。
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发表于 2015-2-2 20:51:49 | 显示全部楼层
本帖最后由 gaara1983168 于 2015-2-2 20:59 编辑

In our first interview you were talkingabout your wish to have new developpent tools in the future. There are some new3D motors avalaible now (RF2 Isi motor, Kunos motor, SMS motor...). I canImagine that Niels and you think about this for the future of Reiza. Is yourchoice made?

Nothing final yet,but we′re fairly well set in continuing in the path we′re currently in. Allthings considered in my opinion the ISI engine still delivers the best overallracing experience, it will do that even better with the stuff we have in development for it, and once we have some extra cash the sky is pretty much the limit.
问:我初次的访问中,你说过你希望在未来有新的开发工具。现在已经有许多新的3D引擎了,(RF2 Isi motor, Kunos motor, SMS motor...).我想你和Niels已经在为考虑未来的Reiza考虑这个问题了,那么已经有决定了么?
答:一切还没有决定,但我们在现在的方向上走的不错。在我看来,总体来说ISI引擎会带来最佳的综合体验,它甚至比我们为还在制作中的东西还要好,一旦我们有额外的现金那么差不多天空才是我们的极限。(最后一句翻译可能的问题,仅供参考,呵呵。)
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发表于 2015-2-2 20:58:46 | 显示全部楼层
Thank you Renato. If you want to concludeor add something...
Just thank you andthe community for your ongoing support. We don′t always get to engage with the community as much as we′d like, but we′re still very much part of it and tuned in to your feedback and ideas. 2015 looks very promising for simracing as a whole and we look foward to contributing towards making it a great year.
问:非常感谢,您还有什么想要补充的?
答:非常感谢你和社区一直以来的支持。我们并不能经常和社区里的朋友进行交流,但我们还是其中的一部分,听取你们的反馈和想法。2015总的来说是模拟竞速很有希望的一年,我们非常愿意努力使其成为不平凡的一年。
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